local Map = require"common.map".Map local class = require"common.class" local worldgen = require"worldgen" local json = require"common.dkjson" local ChunkS = require"chunk".ChunkS local MapS = class.extend(Map) function MapS.obtain(self,cp) -- obtain chunk at chunkpos cp by any means necessary -- if already loaded, just return it -- if available on disk, load that then return it -- otherwise, generate a new chunk, load it, then return it. -- false is not used on serverside. yet. -- local ch = self:chunk(cp) if ch then return ch else ch = ChunkS:load_from_disk(cp) if not ch then ch = worldgen.gen_chunk(cp) end self:add_chunk(ch) return ch end end function MapS.save_chunk(self,cp) -- will only actually save anything if anything needs saving. -- any attempt to save not-loaded chunks is silently ignored local ch = self:chunk(cp) if not ch then return end ch:save_if_dirty() end return {MapS=MapS}