local class = require"common.class" local CHUNK_SIZE = require"common.constants".CHUNK_SIZE -- Hex: q,r,s. invariant that q+r+s=0 -- add, subtract -- constructor takes 3 positions and rounds to closest hex centre. -- round to nearest int, rounding .5 away from 0. local function round(x) if x<0 then return math.ceil(x-0.5) else return math.floor(x+0.5) end end local Pos, Hex, ChunkPos local SR3 = math.sqrt(3) Hex = class() function Hex.new(cls) return setmetatable({},cls) end function Hex.init(self,q,r,s) s=s or -q-r assert(q+r+s==0,"hex coord doesn't meet invariant") self.q=q self.r=r self.s=s return self end function Hex.make(cls,...) return cls:new():init(...) end function Hex.round(self) -- return a new Hex rounded to integer coordinates local fq,fr,fs = self.q,self.r,self.s -- round all to nearest integer -- find which was changed the most, reset that one to be coherent with the other two. local abs = math.abs local rq,rr,rs = round(fq),round(fr),round(fs) local dq,dr,ds = abs(fq-rq), abs(fr-rr), abs(fs-rs) if dq>dr and dq>ds then rq = -rr-rs elseif dr>ds then rr = -rq-rs else rs = -rq-rr end return Hex:make(rq,rr,rs) end function Hex.to_pos(self,into) into = into or Pos:new() local x = self.q*SR3 + self.r*(SR3/2) local y = self.r*(3/2) return into:init(x,y) end function Hex.containing_chunk(self) local u = math.floor(self.q/CHUNK_SIZE) local v = math.floor(self.r/CHUNK_SIZE) return ChunkPos:make(u,v) end function Hex.chunk_and_offset(self) local cp = self:containing_chunk() local tl = cp:extents() return cp, (self-tl) end function Hex.offset_in_chunk(self) local cp,offs = self:chunk_and_offset() return offs end function Hex.iter_neighbours(self,radius) assert(radius > 0,"radius must be at least 1") return coroutine.wrap(function() for q = -radius,radius do for r = math.max(-radius,-q-radius), math.min(radius,-q+radius) do coroutine.yield(self+Hex:make(q,r)) end end end) end function Hex.__add(self,other) return Hex:make(self.q+other.q, self.r+other.r, self.s+other.s) end function Hex.__sub(self,other) return Hex:make(self.q-other.q, self.r-other.r, self.s-other.s) end function Hex.__tostring(self) return string.format("H(%.2f,%.2f)",self.q,self.r) end function Hex.__eq(a,b) return a.q==b.q and a.r==b.r end Pos = class() function Pos.new(cls) return setmetatable({},cls) end function Pos.init(self,x,y) self.x = x self.y = y return self end function Pos.make(cls,...) return cls:new():init(...) end function Pos.__add(self,other) return Pos:make(self.x+other.x,self.y+other.y) end function Pos.__sub(self,other) return Pos:make(self.x-other.x,self.y-other.y) end function Pos.__mul(a,b) if type(a) == "number" then return Pos:make(a*b.x,a*b.y) elseif type(b) == "number" then return Pos:make(a.x*b,a.y*b) else error("can only multiply Pos by scalar") end end function Pos.__div(a,b) assert(type(b) == "number","can only divide Pos by scalar, and can't divide scalar by Pos") return a*(1/b) end function Pos.__eq(a,b) return a.x==b.x and a.y==b.y end function Pos.lensq(self) return self.x^2 + self.y^2 end function Pos.len(self) return math.sqrt(self:lensq()) end function Pos.norm(self) return self/self:len() end function Pos.dot(self,other) return self.x*other.x + self.y*other.y end function Pos.to_hex(self,into) into = into or Hex:new() local q = self.x*(SR3/3) - self.y*(1/3) local r = (2/3)*self.y return into:init(q,r,-q-r) end function Pos.__tostring(self) return string.format("(%.2f,%.2f)",self.x,self.y) end -- represents coordinates of a chunk -- ie pair of integers. the chunk at spawn is C(0,0), the one to the right of that is C(1,0), etc ChunkPos = class() function ChunkPos.make(cls,u,v) return setmetatable({u=u,v=v},cls) end function ChunkPos.__add(self,other) return ChunkPos:make(self.u+other.u,self.v+other.v) end function ChunkPos.__sub(self,other) return ChunkPos:make(self.u-other.u,self.v-other.v) end function ChunkPos.__tostring(self) return string.format("C(%d,%d)",self.u,self.v) end function ChunkPos.__eq(a,b) return a.u==b.u and a.v==b.v end function ChunkPos.extents(self) -- returns Hex of topleft and bottomright local tlq,tlr = self.u*CHUNK_SIZE, self.v*CHUNK_SIZE local brq,brr = (self.u+1)*CHUNK_SIZE -1, (self.v+1)*CHUNK_SIZE -1 return Hex:make(tlq,tlr), Hex:make(brq,brr) end function ChunkPos.neighborhood(self) -- return all chunkposes within the 3x3 square centered on self, including self local out = {} for du=-1,1 do for dv = -1,1 do table.insert(out,ChunkPos:make(du,dv) + self) end end return out end function ChunkPos.orth_dist(self,other) local du = math.abs(self.u-other.u) local dv = math.abs(self.v-other.v) return math.max(du,dv) end function ChunkPos.filename(self) -- filename of chunk with that cp return "world/c_"..self.u.."_"..self.v..".dat" end return {Hex=Hex,Pos=Pos,ChunkPos=ChunkPos}