local enet = require"enet" local json = require"common.dkjson" -- local SERVER_HOSTNAME = "ubq323.website" local SERVER_HOSTNAME = "localhost" local PLAYER_SIZE = 0.7 local local_player = nil local drawing = require"drawing" local coords = require"common.coords" local Pos = coords.Pos local camera = require"camera".Camera.make() local Chunk = require"common.chunk".Chunk -- local pprint=require"common.pprint" -- pprint.setup{show_all=true} math.randomseed(os.time()) local host,peer local chunk local function draw_player(pl,islocal) local hplsz = PLAYER_SIZE/2 love.graphics.setColor(pl.color) love.graphics.rectangle("fill",pl.pos.x-hplsz,pl.pos.y-hplsz,PLAYER_SIZE,PLAYER_SIZE) -- love.graphics.print(tostring(pl.id),pl.pos.x,pl.pos.y) if islocal then love.graphics.setLineWidth(0.01) love.graphics.setColor(0.5,0,0) love.graphics.rectangle("line",pl.pos.x-hplsz,pl.pos.y-hplsz,PLAYER_SIZE,PLAYER_SIZE) end end local remote_players = {} local function update_local_player(pl,dt) local SPEED = 10 -- pixels/sec local function kd(code) if love.keyboard.isScancodeDown(code) then return 1 else return 0 end end local dx = kd"d"-kd"a" local dy = kd"s"-kd"w" if dx == 0 and dy == 0 then pl.pos_dirty = false return end if dx ~= 0 and dy ~= 0 then dx = dx / math.sqrt(2) dy = dy / math.sqrt(2) end pl.pos.x = pl.pos.x + SPEED * dt * dx pl.pos.y = pl.pos.y + SPEED * dt * dy pl.pos_dirty = true end local function sync_local_player(pl,peer) -- send updated info about local player to server if pl.pos_dirty then peer:send(json.encode{t="ppos",x=pl.pos.x,y=pl.pos.y}) end end function love.update(dt) if local_player then update_local_player(local_player,dt) if love.keyboard.isScancodeDown"q" then camera.zoom = camera.zoom*1.05 end if love.keyboard.isScancodeDown"e" then camera.zoom = camera.zoom/1.05 end sync_local_player(local_player,peer) end repeat local ev = host:service() if ev and ev.type == "receive" then print(ev.data) local j = json.decode(ev.data) local op = j.t if op == "join" then local pl = j.pl remote_players[pl.id] = {pos=coords.Pos.make(pl.x,pl.y),color=pl.color,id=pl.id} elseif op == "leave" then local id = j.id remote_players[id]=nil elseif op == "move" then local id,x,y = j.id,j.x,j.y assert(remote_players[id],"wheeze "..id) remote_players[id].pos.x = x remote_players[id].pos.y = y elseif op == "you" then local pl = j.pl local_player = {pos=coords.Pos.make(pl.x,pl.y),color=pl.color,id=pl.id} elseif op == "chunk" then chunk = Chunk.from_packet_data(j) end end until not ev end function love.draw() love.graphics.clear(1,1,1) love.graphics.origin() if local_player then camera.pos = local_player.pos end camera:apply_trans() if chunk then drawing.draw_chunk(camera,chunk) end if local_player then draw_player(local_player,true) end for _,pl in pairs(remote_players) do draw_player(pl) end love.graphics.setColor(1,0,0) love.graphics.rectangle("fill",0,0,1,1) local sm = Pos.make(love.mouse.getPosition()) local wm = camera:screen_to_world(sm) local hm = wm:to_hex():round() local tl,br = camera:extents() love.graphics.origin() love.graphics.scale(2) love.graphics.setColor(0,0,0) love.graphics.print(table.concat( {"sm "..tostring(sm), "wm "..tostring(wm), "hm "..tostring(hm), "", "tl "..tostring(tl), "br "..tostring(br)}, "\n"),10,10) end function love.load() require"profile".start(10,io.open("./trace","w")) host = enet.host_create() peer = host:connect(SERVER_HOSTNAME..":8473") end function love.quit() require"profile".stop() peer:disconnect() host:flush() end