local coords=require"common.coords" local Pos = coords.Pos local chunk = require"common.chunk" local tau=math.pi*2 local corners = {} for i=0,5 do local angle = tau*(i+0.5)/6 local x = math.cos(angle) local y = math.sin(angle) table.insert(corners,x) table.insert(corners,y) end local function draw_hex(cpos,size) love.graphics.push() love.graphics.setLineWidth(0.1) love.graphics.translate(cpos.x,cpos.y) love.graphics.scale(size) love.graphics.setColor(love.math.colorFromBytes(0xe7,0x9e,0)) love.graphics.polygon("fill",corners) love.graphics.setColor(0,0,0) love.graphics.polygon("line",corners) love.graphics.pop() end local function draw_chunk(the_chunk) for q = 0,chunk.SIZE-1 do for r = 0,chunk.SIZE-1 do local t = the_chunk.tiles[chunk.index(q,r)] if t then local p = coords.Hex.make(q,r):to_pos() draw_hex(p*10,10) end end end end return {draw_hex=draw_hex,draw_chunk=draw_chunk}