From 1ebd7d9b7b62c8e05d527611a1944ed1a876b890 Mon Sep 17 00:00:00 2001 From: ubq323 Date: Fri, 3 Feb 2023 19:37:28 +0000 Subject: debug drawing change, zoom clamping, partial refactoring of class mechanisms to allow inheritance, minor refactor of noise generator, changes to temp worldgen, rework of class constructor mechanism --- server/noise.lua | 34 +++++++++++++--------------------- server/server.lua | 41 ++++++++++++++++++++++++++++++++--------- 2 files changed, 45 insertions(+), 30 deletions(-) (limited to 'server') diff --git a/server/noise.lua b/server/noise.lua index 1480448..8a83b60 100644 --- a/server/noise.lua +++ b/server/noise.lua @@ -1,11 +1,12 @@ local Pos = require"common.coords".Pos +local class = require"common.class" local tau = 2*math.pi math.randomseed(os.time()) local function random_unit_vec() local theta = math.random()*tau - return Pos.make(math.cos(theta),math.sin(theta)) + return Pos:make(math.cos(theta),math.sin(theta)) end local function lerp(a,b,t) return (1-t)*a + t*b end local function smoothstep(x) @@ -15,14 +16,13 @@ local function smoothstep(x) end local function slerp(a,b,t) return lerp(a,b,smoothstep(t)) end -local NoiseGen = {} -NoiseGen.__index = NoiseGen -function NoiseGen.make() +local PerlinNoise = class() +function PerlinNoise.make(cls) local grid = {} setmetatable(grid,{__index=function(t,k) t[k] = {} return t[k] end}) - return setmetatable({grid=grid},NoiseGen) + return setmetatable({grid=grid},cls) end -function NoiseGen.vertex(self,ix,iy) +function PerlinNoise.vertex(self,ix,iy) local v = self.grid[ix][iy] if v then return v end vv = random_unit_vec() @@ -30,7 +30,7 @@ function NoiseGen.vertex(self,ix,iy) return vv end -function NoiseGen.at(self,x,y) +function PerlinNoise.at(self,x,y) local x0 = math.floor(x) local y0 = math.floor(y) local x1 = x0 + 1 @@ -41,7 +41,7 @@ function NoiseGen.at(self,x,y) local v10 = self:vertex(x1,y0) local v11 = self:vertex(x1,y1) - local p = Pos.make + local p = function(...) return Pos:make(...) end local d00 = v00:dot(p(x-x0,y-y0)) local d01 = v01:dot(p(x-x0,y-y1)) local d10 = v10:dot(p(x-x1,y-y0)) @@ -53,17 +53,9 @@ function NoiseGen.at(self,x,y) return z end -local NoiseAgg = {} -NoiseAgg.__index = NoiseAgg -function NoiseAgg.make(things) - return setmetatable({things=things or {}},NoiseAgg) -end -function NoiseAgg.make_perlin_octaves(nocts) - local things = {} - for i=1,nocts do - table.insert(things,{amp=2^i,scale=2^(nocts-i),gen=NoiseGen.make()}) - end - return NoiseAgg.make(things) +local NoiseAgg = class() +function NoiseAgg.make(cls,things) + return setmetatable({things=things or {}},cls) end function NoiseAgg.at(self,x,y) local n = 0 @@ -72,7 +64,7 @@ function NoiseAgg.at(self,x,y) for _,thing in ipairs(self.things) do local gen,scale,amp = thing.gen,thing.scale,thing.amp n = n + amp - t = t + gen:at(x*scale,y*scale)*amp + t = t + gen:at(x/scale,y/scale)*amp end return t/n end @@ -93,4 +85,4 @@ end -- io.write("\n") -- end -return {NoiseGen=NoiseGen,NoiseAgg=NoiseAgg} +return {PerlinNoise=PerlinNoise,NoiseAgg=NoiseAgg} diff --git a/server/server.lua b/server/server.lua index 67860ea..08f75c0 100644 --- a/server/server.lua +++ b/server/server.lua @@ -60,19 +60,42 @@ local function player_move_packet(player,x,y) return json.encode{t="move",id=player.id,x=x,y=y} end + +-- worldgen local the_tiles = {} -local ng = noise.NoiseAgg.make_perlin_octaves(4) -for q = 1,chunk.SIZE-1 do - for r = 1,chunk.SIZE-1 do - local p = coords.Hex.make(q,r):to_pos() - local nv = ng:at(p.x/20,p.y/20) - assert(nv ~= 1,"oopsy") - the_tiles[chunk.index(q,r)] = nv > 0 and 1+math.floor(math.sqrt(nv)*8) or false +local function p(amp,scale) return {scale=scale,amp=amp,gen=noise.PerlinNoise:make()} end +local ng = noise.NoiseAgg:make{ + p(1,20), + -- p(0.7,2), + p(0.5,15), + --p(2,200), +} +local ng2 = noise.NoiseAgg:make{p(1,20),p(0.5,15)} + +for q = 0,chunk.SIZE-1 do + for r = 0,chunk.SIZE-1 do + local p = coords.Hex:make(q,r):to_pos() + local ix = chunk.index(q,r) + local nv = ng:at(p.x,p.y) + if nv <= 0 then + the_tiles[ix] = false + else + local nv2 = ng2:at(p.x,p.y) + nv2 = math.max(-0.9999999,math.min(0.9999999,nv2*2.5)) + nv2 = (nv2+1)/2 + print(nv2) + + local tv = 1+math.floor(nv2*8) + assert(1<=tv and tv<=8,"oopsy woopsy") + the_tiles[ix] = tv + end end end -local the_chunk = Chunk.make(the_tiles) +local the_chunk = Chunk:make(the_tiles) print"generated chunk" + + while true do local ev = host:service(100) if ev then @@ -115,7 +138,7 @@ while true do end end elseif op == "settile" then - local h = coords.Hex.make(j.q,j.r) + local h = coords.Hex:make(j.q,j.r) the_chunk:set_at(h,j.tile) -- print(player.id,"settile",h,j.tile) for i,otherplayer in ipairs(playerlist) do -- cgit v1.2.3