From c74c2a3133ad4d1f03b83021e53fb9e8a67b3914 Mon Sep 17 00:00:00 2001 From: ubq323 Date: Mon, 6 Feb 2023 11:46:31 +0000 Subject: tick timing in main server loop, refactor, start on saving/loading chunks --- net.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'net.txt') diff --git a/net.txt b/net.txt index e2ab47f..70b8fb1 100644 --- a/net.txt +++ b/net.txt @@ -20,7 +20,7 @@ leave {id} move {id,x,y} player with id id has moved to (x,y) -chunk {tiles=[array of 128*128 booleans]} +chunk {tiles=[array of 128*128 booleans],u,v} chunk has data d. one day changes will exist and also multiple chunks will exist and also more than 2 tile types will exist settile {q,r,tile} -- cgit v1.2.3