Commit message (Collapse) | Author | Age | Files | Lines | |
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* | fix shadowing issues reported by luacheck | ubq323 | 2023-06-19 | 1 | -1/+2 |
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* | add handshaking system, and refactor server a bit | ubq323 | 2023-06-18 | 1 | -53/+99 |
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* | minor cleaning | ubq323 | 2023-04-02 | 1 | -21/+4 |
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* | use lmdb for world storage; plus other small things | ubq323 | 2023-03-24 | 1 | -41/+37 |
| | | | | | | support numpad 8456 for movement in addition to wasd refactor server and add player module update outdated documentation slightly | ||||
* | don't draw chunks definitely not on screen; add targeting reticle; save ↵ | ubq323 | 2023-03-14 | 1 | -7/+23 |
| | | | | chunks before exiting on sigint; add /tp 'command' | ||||
* | move player size to constants.lua; fix channel-related bug where player ↵ | ubq323 | 2023-02-25 | 1 | -1/+2 |
| | | | | movement wasn't being recieved properly | ||||
* | implement new rendering system using gpu instancing | ubq323 | 2023-02-25 | 1 | -1/+1 |
| | | | | | | this has extremely better performance on my machine also, player is circle now | ||||
* | chat system, some controls changes | ubq323 | 2023-02-20 | 1 | -1/+9 |
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* | change blank and ubqorange tiles from false and true to 0 and 9 | ubq323 | 2023-02-13 | 1 | -2/+2 |
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* | change from random worldgen to be based on a hash of position; implement ↵ | ubq323 | 2023-02-11 | 1 | -6/+25 |
| | | | | serverside chunk unloading | ||||
* | rework of tick interval, refactor of chunk loading/generation into ChunkS class | ubq323 | 2023-02-11 | 1 | -23/+5 |
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* | hook up save/loading of chunks | ubq323 | 2023-02-06 | 1 | -2/+2 |
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* | clientside chunk unloading when not near. also refactor coordinate things ↵ | ubq323 | 2023-02-06 | 1 | -1/+4 |
| | | | | slightly | ||||
* | tick timing in main server loop, refactor, start on saving/loading chunks | ubq323 | 2023-02-06 | 1 | -67/+122 |
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* | remove a print statement | ubq323 | 2023-02-04 | 1 | -1/+1 |
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* | improve tracking of loading chunks, and increase load dist around player | ubq323 | 2023-02-04 | 1 | -1/+1 |
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* | many many optimizations and refactorings; introduction of Map to support ↵ | ubq323 | 2023-02-04 | 1 | -36/+19 |
| | | | | multiple chunks, modify worldgen and client drawing to support multiple chunks | ||||
* | debug drawing change, zoom clamping, partial refactoring of class mechanisms ↵ | ubq323 | 2023-02-03 | 1 | -9/+32 |
| | | | | to allow inheritance, minor refactor of noise generator, changes to temp worldgen, rework of class constructor mechanism | ||||
* | drawing changes, world generation, perlin noise | ubq323 | 2023-02-03 | 1 | -2/+15 |
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* | add sending of tile changes, between players. server remembers all changes ↵ | ubq323 | 2023-01-31 | 1 | -1/+14 |
| | | | | made. also add better debug screen | ||||
* | terrain data is sent from server to client | ubq323 | 2023-01-31 | 1 | -0/+4 |
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* | switch to using json for packet formatting | ubq323 | 2023-01-30 | 1 | -19/+16 |
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* | multitudinous things | ubq323 | 2023-01-27 | 1 | -1/+1 |
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* | hostname, print disconnects | ubq323 | 2023-01-24 | 1 | -0/+1 |
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* | better info | ubq323 | 2023-01-24 | 1 | -1/+1 |
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* | things and stuff and things | ubq323 | 2023-01-24 | 1 | -8/+4 |
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* | things | ubq323 | 2023-01-24 | 1 | -0/+111 |