Commit message (Collapse) | Author | Age | Files | Lines | |
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* | fix line lengths | ubq323 | 2023-06-18 | 4 | -35/+73 |
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* | use lmdb for world storage; plus other small things | ubq323 | 2023-03-24 | 1 | -5/+0 |
| | | | | | | support numpad 8456 for movement in addition to wasd refactor server and add player module update outdated documentation slightly | ||||
* | move player size to constants.lua; fix channel-related bug where player ↵ | ubq323 | 2023-02-25 | 1 | -0/+2 |
| | | | | movement wasn't being recieved properly | ||||
* | implement new rendering system using gpu instancing | ubq323 | 2023-02-25 | 1 | -1/+3 |
| | | | | | | this has extremely better performance on my machine also, player is circle now | ||||
* | run length encoding for chunk data, more reasonable player speeds, controls ↵ | ubq323 | 2023-02-13 | 2 | -2/+53 |
| | | | | help menu | ||||
* | add collisions and sliding for player movement | ubq323 | 2023-02-13 | 1 | -0/+10 |
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* | rework of tick interval, refactor of chunk loading/generation into ChunkS class | ubq323 | 2023-02-11 | 1 | -5/+4 |
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* | hook up save/loading of chunks | ubq323 | 2023-02-06 | 1 | -0/+1 |
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* | remove chunk loading debugging prints, add envvar for localness | ubq323 | 2023-02-06 | 1 | -3/+0 |
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* | clientside chunk unloading when not near. also refactor coordinate things ↵ | ubq323 | 2023-02-06 | 2 | -0/+31 |
| | | | | slightly | ||||
* | tick timing in main server loop, refactor, start on saving/loading chunks | ubq323 | 2023-02-06 | 2 | -2/+6 |
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* | remove kakoune tmp file | ubq323 | 2023-02-04 | 1 | -5/+0 |
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* | improve tracking of loading chunks, and increase load dist around player | ubq323 | 2023-02-04 | 1 | -7/+20 |
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* | many many optimizations and refactorings; introduction of Map to support ↵ | ubq323 | 2023-02-04 | 5 | -22/+140 |
| | | | | multiple chunks, modify worldgen and client drawing to support multiple chunks | ||||
* | debug drawing change, zoom clamping, partial refactoring of class mechanisms ↵ | ubq323 | 2023-02-03 | 5 | -24/+59 |
| | | | | to allow inheritance, minor refactor of noise generator, changes to temp worldgen, rework of class constructor mechanism | ||||
* | drawing changes, world generation, perlin noise | ubq323 | 2023-02-03 | 2 | -11/+2 |
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* | add sending of tile changes, between players. server remembers all changes ↵ | ubq323 | 2023-01-31 | 1 | -0/+4 |
| | | | | made. also add better debug screen | ||||
* | terrain data is sent from server to client | ubq323 | 2023-01-31 | 1 | -8/+25 |
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* | switch to using json for packet formatting | ubq323 | 2023-01-30 | 2 | -17/+748 |
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* | camera stuff + vastly optimise hex drawing | ubq323 | 2023-01-29 | 1 | -0/+5 |
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* | coords, hexagons, drawing, chunks | ubq323 | 2023-01-27 | 2 | -0/+120 |
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* | things | ubq323 | 2023-01-24 | 1 | -0/+17 |