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* rework of tick interval, refactor of chunk loading/generation into ChunkS classubq3232023-02-111-5/+4
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* hook up save/loading of chunksubq3232023-02-061-0/+1
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* remove chunk loading debugging prints, add envvar for localnessubq3232023-02-061-3/+0
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* clientside chunk unloading when not near. also refactor coordinate things ↵ubq3232023-02-062-0/+31
| | | | slightly
* tick timing in main server loop, refactor, start on saving/loading chunksubq3232023-02-062-2/+6
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* remove kakoune tmp fileubq3232023-02-041-5/+0
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* improve tracking of loading chunks, and increase load dist around playerubq3232023-02-041-7/+20
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* many many optimizations and refactorings; introduction of Map to support ↵ubq3232023-02-045-22/+140
| | | | multiple chunks, modify worldgen and client drawing to support multiple chunks
* debug drawing change, zoom clamping, partial refactoring of class mechanisms ↵ubq3232023-02-035-24/+59
| | | | to allow inheritance, minor refactor of noise generator, changes to temp worldgen, rework of class constructor mechanism
* drawing changes, world generation, perlin noiseubq3232023-02-032-11/+2
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* add sending of tile changes, between players. server remembers all changes ↵ubq3232023-01-311-0/+4
| | | | made. also add better debug screen
* terrain data is sent from server to clientubq3232023-01-311-8/+25
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* switch to using json for packet formattingubq3232023-01-302-17/+748
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* camera stuff + vastly optimise hex drawingubq3232023-01-291-0/+5
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* coords, hexagons, drawing, chunksubq3232023-01-272-0/+120
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* thingsubq3232023-01-241-0/+17