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Age
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*
rework of tick interval, refactor of chunk loading/generation into ChunkS class
ubq323
2023-02-11
1
-5
/
+4
|
*
hook up save/loading of chunks
ubq323
2023-02-06
1
-0
/
+1
|
*
remove chunk loading debugging prints, add envvar for localness
ubq323
2023-02-06
1
-3
/
+0
|
*
clientside chunk unloading when not near. also refactor coordinate things ↵
ubq323
2023-02-06
2
-0
/
+31
|
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slightly
*
tick timing in main server loop, refactor, start on saving/loading chunks
ubq323
2023-02-06
2
-2
/
+6
|
*
remove kakoune tmp file
ubq323
2023-02-04
1
-5
/
+0
|
*
improve tracking of loading chunks, and increase load dist around player
ubq323
2023-02-04
1
-7
/
+20
|
*
many many optimizations and refactorings; introduction of Map to support ↵
ubq323
2023-02-04
5
-22
/
+140
|
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multiple chunks, modify worldgen and client drawing to support multiple chunks
*
debug drawing change, zoom clamping, partial refactoring of class mechanisms ↵
ubq323
2023-02-03
5
-24
/
+59
|
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to allow inheritance, minor refactor of noise generator, changes to temp worldgen, rework of class constructor mechanism
*
drawing changes, world generation, perlin noise
ubq323
2023-02-03
2
-11
/
+2
|
*
add sending of tile changes, between players. server remembers all changes ↵
ubq323
2023-01-31
1
-0
/
+4
|
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made. also add better debug screen
*
terrain data is sent from server to client
ubq323
2023-01-31
1
-8
/
+25
|
*
switch to using json for packet formatting
ubq323
2023-01-30
2
-17
/
+748
|
*
camera stuff + vastly optimise hex drawing
ubq323
2023-01-29
1
-0
/
+5
|
*
coords, hexagons, drawing, chunks
ubq323
2023-01-27
2
-0
/
+120
|
*
things
ubq323
2023-01-24
1
-0
/
+17