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* clientside chunk unloading when not near. also refactor coordinate things ↵ubq3232023-02-061-0/+15
| | | | slightly
* tick timing in main server loop, refactor, start on saving/loading chunksubq3232023-02-061-0/+4
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* many many optimizations and refactorings; introduction of Map to support ↵ubq3232023-02-041-12/+65
| | | | multiple chunks, modify worldgen and client drawing to support multiple chunks
* debug drawing change, zoom clamping, partial refactoring of class mechanisms ↵ubq3232023-02-031-17/+17
| | | | to allow inheritance, minor refactor of noise generator, changes to temp worldgen, rework of class constructor mechanism
* drawing changes, world generation, perlin noiseubq3232023-02-031-0/+2
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* coords, hexagons, drawing, chunksubq3232023-01-271-0/+90