Commit message (Collapse) | Author | Age | Files | Lines | |
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* | rework of tick interval, refactor of chunk loading/generation into ChunkS class | ubq323 | 2023-02-11 | 1 | -5/+4 |
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* | hook up save/loading of chunks | ubq323 | 2023-02-06 | 1 | -0/+1 |
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* | many many optimizations and refactorings; introduction of Map to support ↵ | ubq323 | 2023-02-04 | 1 | -10/+13 |
| | | | | multiple chunks, modify worldgen and client drawing to support multiple chunks | ||||
* | debug drawing change, zoom clamping, partial refactoring of class mechanisms ↵ | ubq323 | 2023-02-03 | 1 | -7/+8 |
| | | | | to allow inheritance, minor refactor of noise generator, changes to temp worldgen, rework of class constructor mechanism | ||||
* | drawing changes, world generation, perlin noise | ubq323 | 2023-02-03 | 1 | -11/+0 |
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* | add sending of tile changes, between players. server remembers all changes ↵ | ubq323 | 2023-01-31 | 1 | -0/+4 |
| | | | | made. also add better debug screen | ||||
* | terrain data is sent from server to client | ubq323 | 2023-01-31 | 1 | -8/+25 |
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* | camera stuff + vastly optimise hex drawing | ubq323 | 2023-01-29 | 1 | -0/+5 |
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* | coords, hexagons, drawing, chunks | ubq323 | 2023-01-27 | 1 | -0/+30 |