index
:
hexagon emulator
trunk
quasi-game
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
common
/
chunk.lua
Commit message (
Collapse
)
Author
Age
Files
Lines
*
run length encoding for chunk data, more reasonable player speeds, controls ↵
ubq323
2023-02-13
1
-2
/
+3
|
|
|
|
help menu
*
rework of tick interval, refactor of chunk loading/generation into ChunkS class
ubq323
2023-02-11
1
-5
/
+4
|
*
hook up save/loading of chunks
ubq323
2023-02-06
1
-0
/
+1
|
*
many many optimizations and refactorings; introduction of Map to support ↵
ubq323
2023-02-04
1
-10
/
+13
|
|
|
|
multiple chunks, modify worldgen and client drawing to support multiple chunks
*
debug drawing change, zoom clamping, partial refactoring of class mechanisms ↵
ubq323
2023-02-03
1
-7
/
+8
|
|
|
|
to allow inheritance, minor refactor of noise generator, changes to temp worldgen, rework of class constructor mechanism
*
drawing changes, world generation, perlin noise
ubq323
2023-02-03
1
-11
/
+0
|
*
add sending of tile changes, between players. server remembers all changes ↵
ubq323
2023-01-31
1
-0
/
+4
|
|
|
|
made. also add better debug screen
*
terrain data is sent from server to client
ubq323
2023-01-31
1
-8
/
+25
|
*
camera stuff + vastly optimise hex drawing
ubq323
2023-01-29
1
-0
/
+5
|
*
coords, hexagons, drawing, chunks
ubq323
2023-01-27
1
-0
/
+30