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* many many optimizations and refactorings; introduction of Map to support ↵ubq3232023-02-041-10/+13
| | | | multiple chunks, modify worldgen and client drawing to support multiple chunks
* debug drawing change, zoom clamping, partial refactoring of class mechanisms ↵ubq3232023-02-031-7/+8
| | | | to allow inheritance, minor refactor of noise generator, changes to temp worldgen, rework of class constructor mechanism
* drawing changes, world generation, perlin noiseubq3232023-02-031-11/+0
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* add sending of tile changes, between players. server remembers all changes ↵ubq3232023-01-311-0/+4
| | | | made. also add better debug screen
* terrain data is sent from server to clientubq3232023-01-311-8/+25
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* camera stuff + vastly optimise hex drawingubq3232023-01-291-0/+5
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* coords, hexagons, drawing, chunksubq3232023-01-271-0/+30