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path: root/client/main.lua
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* misc thingsubq3232023-04-091-7/+34
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* add quit to scene methodsubq3232023-03-151-1/+8
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* add scene system, move top level stuff into its own moduleubq3232023-03-151-338/+26
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* don't draw chunks definitely not on screen; add targeting reticle; save ↵ubq3232023-03-141-1/+31
| | | | chunks before exiting on sigint; add /tp 'command'
* move player size to constants.lua; fix channel-related bug where player ↵ubq3232023-02-251-8/+6
| | | | movement wasn't being recieved properly
* implement new rendering system using gpu instancingubq3232023-02-251-7/+14
| | | | | | this has extremely better performance on my machine also, player is circle now
* center some ui elements betterubq3232023-02-201-3/+3
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* make window resizeable, remove big modeubq3232023-02-201-19/+5
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* chat system, some controls changesubq3232023-02-201-23/+126
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* add flushBatch to work around crash on some devices due to low vramubq3232023-02-141-0/+1
| | | | this is a workaround until i rework drawing to use instancing instead
* run length encoding for chunk data, more reasonable player speeds, controls ↵ubq3232023-02-131-11/+19
| | | | help menu
* change blank and ubqorange tiles from false and true to 0 and 9ubq3232023-02-131-7/+6
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* add collisions and sliding for player movementubq3232023-02-131-7/+14
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* change hash function, remove caching of noise vectors; noise won't use ↵ubq3232023-02-121-1/+1
| | | | unbounded memory now
* change from random worldgen to be based on a hash of position; implement ↵ubq3232023-02-111-1/+1
| | | | serverside chunk unloading
* rework of tick interval, refactor of chunk loading/generation into ChunkS classubq3232023-02-111-1/+1
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* remove chunk loading debugging prints, add envvar for localnessubq3232023-02-061-3/+3
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* actually removing chunks inside of iter_chunks in fineubq3232023-02-061-6/+2
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* clientside chunk unloading when not near. also refactor coordinate things ↵ubq3232023-02-061-9/+23
| | | | slightly
* tick timing in main server loop, refactor, start on saving/loading chunksubq3232023-02-061-2/+2
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* remove a print statementubq3232023-02-041-2/+2
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* improve tracking of loading chunks, and increase load dist around playerubq3232023-02-041-8/+12
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* many many optimizations and refactorings; introduction of Map to support ↵ubq3232023-02-041-19/+34
| | | | multiple chunks, modify worldgen and client drawing to support multiple chunks
* debug drawing change, zoom clamping, partial refactoring of class mechanisms ↵ubq3232023-02-031-10/+12
| | | | to allow inheritance, minor refactor of noise generator, changes to temp worldgen, rework of class constructor mechanism
* drawing changes, world generation, perlin noiseubq3232023-02-031-6/+8
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* add sending of tile changes, between players. server remembers all changes ↵ubq3232023-01-311-17/+38
| | | | made. also add better debug screen
* terrain data is sent from server to clientubq3232023-01-311-2/+8
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* switch to using json for packet formattingubq3232023-01-301-28/+12
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* camera stuff + vastly optimise hex drawingubq3232023-01-291-4/+30
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* thing the thingubq3232023-01-271-2/+2
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* multitudinous thingsubq3232023-01-271-26/+38
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* coords, hexagons, drawing, chunksubq3232023-01-271-0/+11
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* hostname, print disconnectsubq3232023-01-241-1/+1
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* things and stuff and thingsubq3232023-01-241-3/+3
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* thingsubq3232023-01-241-0/+122