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+c2s:
+ppos {x,y}
+ this player has moved to position x,y
+
+s2c:
+playerinfopart:: {id,x,y,color:[r,g,b]}
+
+join {pl=playerinfopart}
+ a player has joined. also sent on connection for each existing player
+
+you {pl=playerinfopart}
+ sent on connection to tell client about its own player
+
+leave {id}
+ player with id id has left
+
+move {id,x,y}
+ player with id id has moved to (x,y)
+
+chunk {tiles=[array of 128*128 booleans]}
+ chunk has data d. one day changes will exist and also multiple chunks will exist and also more than 2 tile types will exist
+
+