diff options
Diffstat (limited to 'client')
| -rw-r--r-- | client/drawing.lua | 8 | ||||
| -rw-r--r-- | client/main.lua | 13 | ||||
| -rw-r--r-- | client/movement.lua | 2 | 
3 files changed, 11 insertions, 12 deletions
| diff --git a/client/drawing.lua b/client/drawing.lua index 31c5893..e3dc751 100644 --- a/client/drawing.lua +++ b/client/drawing.lua @@ -38,6 +38,8 @@ local colors = {  	c(64,64,255),	-- blue  	c(192,0,192),	-- purple  	c(128,128,128),	-- grey + +	c(0xe7,0x9e,0), -- ubqorange  }  -- precompute sins and cosines  local _coss,_sins = {},{} @@ -59,7 +61,7 @@ local function draw_hex(cpos,color,zoom)  		_corners[2*i  ] = y  	end  	-- love.graphics.setColor(love.math.colorFromBytes(0xe7,0x9e,0)) -	love.graphics.setColor(color or {0.91,0.62,0}) +	love.graphics.setColor(color)  	love.graphics.polygon("fill",_corners)  	if zoom > zthr0 then  		love.graphics.setLineWidth(0.1) @@ -85,10 +87,8 @@ local function draw_map(camera,map)  			_h:init(q,r)  			_h:to_pos(_p)  			local t = map:at(_h) -			if type(t) == "number" then +			if t ~= nil and t ~= 0 then  				draw_hex(_p,colors[t],camera.zoom) -			elseif t then -				draw_hex(_p,nil,camera.zoom)  			end  		end  	end diff --git a/client/main.lua b/client/main.lua index 4941814..244925e 100644 --- a/client/main.lua +++ b/client/main.lua @@ -95,13 +95,12 @@ function love.update(dt)  	end  	local mh = camera:screen_to_world(Pos:make(love.mouse.getPosition())):to_hex():round() -	if false== map:at(mh) and love.mouse.isDown(1) then -		map:set_at(mh,true) -		send_settile(mh,true) -	elseif map:at(mh) and love.mouse.isDown(2) then -		map:set_at(mh,false) -		-- print(mh,false) -		send_settile(mh,false) +	if map:at(mh) == 0 and love.mouse.isDown(1) then +		map:set_at(mh,9) +		send_settile(mh,9) +	elseif map:at(mh) ~= 0 and love.mouse.isDown(2) then +		map:set_at(mh,0) +		send_settile(mh,0)  	end  	if local_player then diff --git a/client/movement.lua b/client/movement.lua index 78af5f0..3c9f104 100644 --- a/client/movement.lua +++ b/client/movement.lua @@ -71,7 +71,7 @@ local function collide_with_terrain(old_pos, try_pos, map, tries_remaining)  	local try_h = try_pos:to_hex():round()  	for near_h in try_h:iter_neighbours(1) do  		local tile = map:at(near_h) -		if tile then +		if tile ~= 0 then  			local d,gx,gy = hex_sdgf(try_pos, near_h)  			if d < PLAYER_SIZE then  				local push_dist = PLAYER_SIZE - d | 
