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-rw-r--r--client/drawing.lua34
-rw-r--r--client/main.lua14
-rw-r--r--common/chunk.lua11
-rw-r--r--common/coords.lua2
-rw-r--r--server/noise.lua96
-rw-r--r--server/server.lua17
6 files changed, 149 insertions, 25 deletions
diff --git a/client/drawing.lua b/client/drawing.lua
index 962fdb7..111b2e2 100644
--- a/client/drawing.lua
+++ b/client/drawing.lua
@@ -26,8 +26,26 @@ end
-- love.graphics.pop()
-- end
+local function c(...) return {love.math.colorFromBytes(...)} end
+-- taken from breadquest
+local colors = {
+ c(255,64,64), -- red
+ c(255,128,0), -- orange
+ c(192,192,64), -- yellow
+ c(0,192,0), -- green
+
+ c(0,192,192), -- teal
+ c(64,64,255), -- blue
+ c(192,0,192), -- purple
+ c(128,128,128), -- grey
+}
+
+
+
+local zthr0 = 2
+local zthr1 = 5
local _corners = {}
-local function draw_hex(cpos,color)
+local function draw_hex(cpos,color,zoom)
local cx,cy = cpos.x,cpos.y
for i=0,5 do
local angle = tau*(i+0.5)/6
@@ -36,12 +54,14 @@ local function draw_hex(cpos,color)
_corners[2*i+1] = x
_corners[2*i+2] = y
end
- love.graphics.setLineWidth(0.1)
-- love.graphics.setColor(love.math.colorFromBytes(0xe7,0x9e,0))
love.graphics.setColor(color or {0.91,0.62,0})
love.graphics.polygon("fill",_corners)
- love.graphics.setColor(0,0,0)
- love.graphics.polygon("line",_corners)
+ if zoom > zthr0 then
+ love.graphics.setLineWidth(0.1)
+ love.graphics.setColor(0,0,0,zoom>zthr1 and 1 or (zoom-zthr0)/(zthr1-zthr0))
+ love.graphics.polygon("line",_corners)
+ end
end
local function draw_chunk(camera,the_chunk)
@@ -56,8 +76,10 @@ local function draw_chunk(camera,the_chunk)
for q = minq,maxq do
local h = coords.Hex.make(q,r)
local t = the_chunk:at(h)
- if t then
- draw_hex(h:to_pos())
+ if type(t) == "number" then
+ draw_hex(h:to_pos(),colors[t],camera.zoom)
+ elseif t then
+ draw_hex(h:to_pos(),nil,camera.zoom)
end
end
end
diff --git a/client/main.lua b/client/main.lua
index 6572621..2fad49e 100644
--- a/client/main.lua
+++ b/client/main.lua
@@ -24,7 +24,7 @@ local host,peer
local chunk
-local f3mode = true
+local f3mode = false
function love.keypressed(key,scancode,isrepeat)
if scancode == "f3" then f3mode = not f3mode end
@@ -58,8 +58,8 @@ local function update_local_player(pl,dt)
end
if dx ~= 0 and dy ~= 0 then
- dx = dx / math.sqrt(2)
- dy = dy / math.sqrt(2)
+ dx = dx * 0.5
+ dy = dy * (math.sqrt(3)/2)
end
pl.pos.x = pl.pos.x + SPEED * dt * dx
@@ -91,11 +91,11 @@ function love.update(dt)
local mh = camera:screen_to_world(Pos.make(love.mouse.getPosition())):to_hex():round()
if false== chunk:at(mh) and love.mouse.isDown(1) then
chunk:set_at(mh,true)
- print(mh,true)
+ -- print(mh,true)
send_settile(mh,true)
elseif chunk:at(mh) and love.mouse.isDown(2) then
chunk:set_at(mh,false)
- print(mh,false)
+ -- print(mh,false)
send_settile(mh,false)
end
end
@@ -164,7 +164,9 @@ function love.draw()
"mh "..tostring(hm).." "..tostring(hm:round()),
"-",
"pw "..tostring(local_player.pos),
- "ph "..tostring(local_player.pos:to_hex()).." "..tostring(local_player.pos:to_hex():round())
+ "ph "..tostring(local_player.pos:to_hex()).." "..tostring(local_player.pos:to_hex():round()),
+ "-",
+ "voob "..tostring(camera.zoom),
},10,10)
end
end
diff --git a/common/chunk.lua b/common/chunk.lua
index a9a8bc5..8e2ec40 100644
--- a/common/chunk.lua
+++ b/common/chunk.lua
@@ -20,17 +20,6 @@ Chunk.__index = Chunk
function Chunk.make(tiles)
return setmetatable({tiles=tiles},Chunk)
end
-function Chunk.gen()
- -- todo actual worldgen
- local tiles = {}
- for i=0,CHUNK_SIZE-1 do
- for j=0,CHUNK_SIZE-1 do
- tiles[index(i,j)] = (math.random()<0.5)
- end
- end
-
- return Chunk.make(tiles)
-end
function Chunk.at(self,hoffs)
if not index_ok(hoffs.q,hoffs.r) then return nil end
return self.tiles[index(hoffs.q,hoffs.r)]
diff --git a/common/coords.lua b/common/coords.lua
index 1bb9154..2399e43 100644
--- a/common/coords.lua
+++ b/common/coords.lua
@@ -76,6 +76,8 @@ function Pos.__div(a,b)
end
function Pos.lensq(self) return self.x^2 + self.y^2 end
function Pos.len(self) return math.sqrt(self:lensq()) end
+function Pos.norm(self) return self/self:len() end
+function Pos.dot(self,other) return self.x*other.x + self.y*other.y end
function Pos.to_hex(self)
local q = self.x*(SR3/3) - self.y*(1/3)
local r = (2/3)*self.y
diff --git a/server/noise.lua b/server/noise.lua
new file mode 100644
index 0000000..1480448
--- /dev/null
+++ b/server/noise.lua
@@ -0,0 +1,96 @@
+local Pos = require"common.coords".Pos
+local tau = 2*math.pi
+
+math.randomseed(os.time())
+
+local function random_unit_vec()
+ local theta = math.random()*tau
+ return Pos.make(math.cos(theta),math.sin(theta))
+end
+local function lerp(a,b,t) return (1-t)*a + t*b end
+local function smoothstep(x)
+ if x<0 then return 0 end
+ if x>1 then return 1 end
+ return x*x*(3 - 2*x)
+end
+local function slerp(a,b,t) return lerp(a,b,smoothstep(t)) end
+
+local NoiseGen = {}
+NoiseGen.__index = NoiseGen
+function NoiseGen.make()
+ local grid = {}
+ setmetatable(grid,{__index=function(t,k) t[k] = {} return t[k] end})
+ return setmetatable({grid=grid},NoiseGen)
+end
+function NoiseGen.vertex(self,ix,iy)
+ local v = self.grid[ix][iy]
+ if v then return v end
+ vv = random_unit_vec()
+ self.grid[ix][iy] = vv
+ return vv
+end
+
+function NoiseGen.at(self,x,y)
+ local x0 = math.floor(x)
+ local y0 = math.floor(y)
+ local x1 = x0 + 1
+ local y1 = y0 + 1
+
+ local v00 = self:vertex(x0,y0)
+ local v01 = self:vertex(x0,y1)
+ local v10 = self:vertex(x1,y0)
+ local v11 = self:vertex(x1,y1)
+
+ local p = Pos.make
+ local d00 = v00:dot(p(x-x0,y-y0))
+ local d01 = v01:dot(p(x-x0,y-y1))
+ local d10 = v10:dot(p(x-x1,y-y0))
+ local d11 = v11:dot(p(x-x1,y-y1))
+
+ local q0 = slerp(d00,d01,y-y0)
+ local q1 = slerp(d10,d11,y-y0)
+ local z = slerp(q0,q1,x-x0)
+ return z
+end
+
+local NoiseAgg = {}
+NoiseAgg.__index = NoiseAgg
+function NoiseAgg.make(things)
+ return setmetatable({things=things or {}},NoiseAgg)
+end
+function NoiseAgg.make_perlin_octaves(nocts)
+ local things = {}
+ for i=1,nocts do
+ table.insert(things,{amp=2^i,scale=2^(nocts-i),gen=NoiseGen.make()})
+ end
+ return NoiseAgg.make(things)
+end
+function NoiseAgg.at(self,x,y)
+ local n = 0
+ local t = 0
+ assert(#self.things>0,"can't generate noise with no noise things")
+ for _,thing in ipairs(self.things) do
+ local gen,scale,amp = thing.gen,thing.scale,thing.amp
+ n = n + amp
+ t = t + gen:at(x*scale,y*scale)*amp
+ end
+ return t/n
+end
+
+-- local chars = "$@B%8&WM#*oahkbdpqwmZO0QLCJUYXzcvunxrjft/\\|()1{}[]?-_+~<>i!lI;:,\"^`'. "
+
+-- local scale = 3
+
+-- for x=1,10-10/40,10/40 do
+-- for y = 1,10-10/60,10/60 do
+
+-- local n = at(1+(x-1)/scale,1+(y-1)/scale)
+-- local nn = (n +1)/2
+-- local nnn = 1+nn*#chars
+-- local c = chars:sub(nnn,nnn)
+-- io.write(c)
+-- end
+-- io.write("\n")
+-- end
+
+return {NoiseGen=NoiseGen,NoiseAgg=NoiseAgg}
diff --git a/server/server.lua b/server/server.lua
index ff3c3eb..67860ea 100644
--- a/server/server.lua
+++ b/server/server.lua
@@ -1,6 +1,8 @@
local enet = require"enet"
local json = require"common.dkjson"
+local chunk = require"common.chunk"
local Chunk = require"common.chunk".Chunk
+local noise = require"noise"
local unpack = unpack or table.unpack
local coords = require"common.coords"
@@ -58,7 +60,18 @@ local function player_move_packet(player,x,y)
return json.encode{t="move",id=player.id,x=x,y=y}
end
-local the_chunk = Chunk.gen()
+local the_tiles = {}
+local ng = noise.NoiseAgg.make_perlin_octaves(4)
+for q = 1,chunk.SIZE-1 do
+ for r = 1,chunk.SIZE-1 do
+ local p = coords.Hex.make(q,r):to_pos()
+ local nv = ng:at(p.x/20,p.y/20)
+ assert(nv ~= 1,"oopsy")
+ the_tiles[chunk.index(q,r)] = nv > 0 and 1+math.floor(math.sqrt(nv)*8) or false
+ end
+end
+local the_chunk = Chunk.make(the_tiles)
+print"generated chunk"
while true do
local ev = host:service(100)
@@ -104,7 +117,7 @@ while true do
elseif op == "settile" then
local h = coords.Hex.make(j.q,j.r)
the_chunk:set_at(h,j.tile)
- print(player.id,"settile",h,j.tile)
+ -- print(player.id,"settile",h,j.tile)
for i,otherplayer in ipairs(playerlist) do
if otherplayer ~= player then
-- same packet structure s2c as c2s