summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--todo.txt23
1 files changed, 23 insertions, 0 deletions
diff --git a/todo.txt b/todo.txt
new file mode 100644
index 0000000..999d364
--- /dev/null
+++ b/todo.txt
@@ -0,0 +1,23 @@
+unloading chunks
+ client: when not near us
+ server: when not near any player
+ will require ticking mechanism, probably
+ will also require saving and loading chunks from disk
+
+can't go through walls
+ needs some kind of sliding mechanism to make movement not feel horrible
+ this may be easy or hard. need to try a few different things, see what works
+ what shape should player hitbox be? probably circle so you don't get stuck on things
+
+inventory
+ needs some kind of account system
+ still not sure exactly how to do that
+ ui...
+
+placing tiles, you should be able to pick what tile to place
+ should be taken from inventory
+mining tiles should take nonzero time
+placing/mining tiles should only be possible within certain radius of player
+should be targetting outline of the hex you're hovering over
+
+