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<title>hexagon emulator/common, branch trunk</title>
<subtitle>quasi-game</subtitle>
<id>https://g.gh0.pw/hexemu/atom?h=trunk</id>
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<updated>2023-06-18T21:28:37+00:00</updated>
<entry>
<title>fix line lengths</title>
<updated>2023-06-18T21:28:37+00:00</updated>
<author>
<name>ubq323</name>
<email>ubq323@ubq323.website</email>
</author>
<published>2023-06-18T21:28:37+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>use lmdb for world storage; plus other small things</title>
<updated>2023-03-24T21:11:10+00:00</updated>
<author>
<name>ubq323</name>
<email>ubq323@ubq323.website</email>
</author>
<published>2023-03-24T21:11:10+00:00</published>
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<content type='text'>
support numpad 8456 for movement in addition to wasd
refactor server and add player module
update outdated documentation slightly
</content>
</entry>
<entry>
<title>move player size to constants.lua; fix channel-related bug where player movement wasn't being recieved properly</title>
<updated>2023-02-25T15:09:58+00:00</updated>
<author>
<name>ubq323</name>
<email>ubq323@ubq323.website</email>
</author>
<published>2023-02-25T15:09:58+00:00</published>
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<id>urn:sha1:242a0b4e7deb356a0015fbf536158962ad2ea29c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>implement new rendering system using gpu instancing</title>
<updated>2023-02-25T01:51:36+00:00</updated>
<author>
<name>ubq323</name>
<email>ubq323@ubq323.website</email>
</author>
<published>2023-02-23T11:53:10+00:00</published>
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<id>urn:sha1:41a7a40ecf71613c6cb3f7823491c45d9c9c63e0</id>
<content type='text'>
this has extremely better performance on my machine

also, player is circle now
</content>
</entry>
<entry>
<title>run length encoding for chunk data, more reasonable player speeds, controls help menu</title>
<updated>2023-02-13T16:36:09+00:00</updated>
<author>
<name>ubq323</name>
<email>ubq323@ubq323.website</email>
</author>
<published>2023-02-13T16:36:09+00:00</published>
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</content>
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<entry>
<title>add collisions and sliding for player movement</title>
<updated>2023-02-13T01:18:57+00:00</updated>
<author>
<name>ubq323</name>
<email>ubq323@ubq323.website</email>
</author>
<published>2023-02-13T01:18:57+00:00</published>
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</content>
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<entry>
<title>rework of tick interval, refactor of chunk loading/generation into ChunkS class</title>
<updated>2023-02-11T00:31:54+00:00</updated>
<author>
<name>ubq323</name>
<email>ubq323@ubq323.website</email>
</author>
<published>2023-02-11T00:31:54+00:00</published>
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<id>urn:sha1:81ee73e37348eaae6b1e4a23378d13d129133904</id>
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</content>
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<entry>
<title>hook up save/loading of chunks</title>
<updated>2023-02-06T12:50:21+00:00</updated>
<author>
<name>ubq323</name>
<email>ubq323@ubq323.website</email>
</author>
<published>2023-02-06T12:50:21+00:00</published>
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<id>urn:sha1:7952bbc2a606ab22e04112eb2f21a573d0db116e</id>
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</content>
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<entry>
<title>remove chunk loading debugging prints, add envvar for localness</title>
<updated>2023-02-06T12:35:20+00:00</updated>
<author>
<name>ubq323</name>
<email>ubq323@ubq323.website</email>
</author>
<published>2023-02-06T12:35:20+00:00</published>
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<id>urn:sha1:911dc535a9930ef5380ecf31fabbd5123461fc3c</id>
<content type='text'>
</content>
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<entry>
<title>clientside chunk unloading when not near. also refactor coordinate things slightly</title>
<updated>2023-02-06T12:19:58+00:00</updated>
<author>
<name>ubq323</name>
<email>ubq323@ubq323.website</email>
</author>
<published>2023-02-06T12:19:58+00:00</published>
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