use fmt; use sdl2; use math; export fn main() void = { sdl2::SDL_Init(sdl2::SDL_INIT_VIDEO)!; defer sdl2::SDL_Quit(); const win = sdl2::SDL_CreateWindow("hi", sdl2::SDL_WINDOWPOS_UNDEFINED, sdl2::SDL_WINDOWPOS_UNDEFINED, 640, 480, sdl2::SDL_WindowFlags::NONE)!; defer sdl2::SDL_DestroyWindow(win); const wsurf = sdl2::SDL_GetWindowSurface(win)!; const xsurf = sdl2::SDL_CreateRGBSurface(0, 512, 512, 32, 0xff0000, 0xff00, 0xff, 0)!; let dstate = drawing_state { drawing = false, pos = (0,0), picture = &picture_from_surface(xsurf) }; let camera_pos: pos = (25, 50); clear_picture(dstate.picture, 0xffffff); outline_picture(dstate.picture); let quit = false; let n = 0; let lasttime = sdl2::SDL_GetTicks(); for (!quit) { let ev = sdl2::event { ... }; for (sdl2::SDL_PollEvent(&ev)! == 1) switch (ev.event_type) { case sdl2::SDL_EventType::QUIT => quit = true; case sdl2::SDL_EventType::KEYDOWN => const keysym = ev.key.keysym.sym; if (keysym == sdl2::SDL_Keycode::ESCAPE) quit = true; case sdl2::SDL_EventType::MOUSEBUTTONDOWN, sdl2::SDL_EventType::MOUSEBUTTONUP => const edata = ev.button; dstate.pos = (edata.x, edata.y); if (edata.button == 1) dstate.drawing = (edata.state == 1); case sdl2::SDL_EventType::MOUSEMOTION => const edata = ev.motion; dstate.pos = (edata.x, edata.y); case => void; }; movement(&camera_pos); do_drawing(&dstate); sdl2::SDL_BlitSurface(xsurf, null, wsurf, &sdl2::SDL_Rect { x = camera_pos.0, y = camera_pos.1, ... })!; sdl2::SDL_UpdateWindowSurface(win)!; n += 1; sdl2::SDL_Delay(1000/60); }; }; def SPEED = 17; def DIAG_SPEED = 12; // thereabouts fn movement(pos: *pos) void = { const kb = sdl2::SDL_GetKeyboardState(); let dx = 0; let dy = 0; if (kb[sdl2::SDL_Scancode::W]) dy -= 1; if (kb[sdl2::SDL_Scancode::S]) dy += 1; if (kb[sdl2::SDL_Scancode::A]) dx -= 1; if (kb[sdl2::SDL_Scancode::D]) dx += 1; let speed = SPEED; if (dx != 0 && dy != 0) speed = DIAG_SPEED; pos.0 += dx * speed; pos.1 += dy * speed; };