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* use poll to check writing as well as reading; packet_reader handles both nowubq3232024-04-271-17/+30
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* rleubq3232024-04-221-1/+1
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* fix chunkloading and unloading on clientubq3232024-04-161-1/+1
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* add stroke drawop and refactor drawop ser/deser a bitubq3232024-04-151-2/+1
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* version checkubq3232024-04-151-8/+14
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* change brush size and colourubq3232024-04-141-2/+2
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* all major features done. program is 90% finished, leaving only the remaining 90%ubq3232024-04-141-0/+2
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* multiple chunks on server and unload not near players. just need client to ↵ubq3232024-04-141-36/+106
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* move thingsubq3232024-04-131-151/+4
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* big refactorubq3232024-04-131-88/+240
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* client have multiple chunks and recycle them when they are not visibleubq3232024-04-131-1/+1
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* load image data from files on startupubq3232024-04-131-9/+54
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* server sends chunk data to client!!! code quality is declining steadilyubq3232024-04-131-1/+17
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* multiple packet types. code quality is declining steadilyubq3232024-04-131-26/+42
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* save the world.... my final message.....ubq3232024-04-111-4/+67
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* the PAINT is now MULTIPLAYER !!!!!ubq3232024-04-111-4/+11
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* send and recv drawing ops c2subq3232024-04-101-49/+49
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* refactor slightlyubq3232024-04-051-49/+0
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* start of networking, and packet_readerubq3232024-04-051-34/+109
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* reörganizeubq3232024-03-281-0/+43