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multiplayer paint program
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Age
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*
remove lots of debug messages
ubq323
2024-04-16
1
-3
/
+3
|
*
fix chunkloading and unloading on client
ubq323
2024-04-16
2
-137
/
+159
|
*
get smooth brush strokes working to my present satisfaction
ubq323
2024-04-15
1
-10
/
+19
|
*
implement stroke operation
ubq323
2024-04-15
1
-2
/
+3
|
*
add stroke drawop and refactor drawop ser/deser a bit
ubq323
2024-04-15
1
-3
/
+2
|
*
version check
ubq323
2024-04-15
1
-4
/
+17
|
*
change brush size and colour
ubq323
2024-04-14
2
-11
/
+57
|
*
don't request a chunk more than once
ubq323
2024-04-14
1
-4
/
+31
|
*
all major features done. program is 90% finished, leaving only the remaining 90%
ubq323
2024-04-14
1
-7
/
+5
|
*
client requests visible chunks!!!
ubq323
2024-04-14
1
-3
/
+11
|
*
start of request chunks from client
ubq323
2024-04-14
1
-7
/
+35
|
*
multiple chunks on server and unload not near players. just need client to ↵
ubq323
2024-04-14
1
-6
/
+19
|
|
|
|
req chunks now
*
better messages slightly
ubq323
2024-04-13
1
-5
/
+9
|
*
client have multiple chunks and recycle them when they are not visible
ubq323
2024-04-13
1
-17
/
+60
|
*
server sends chunk data to client!!! code quality is declining steadily
ubq323
2024-04-13
1
-2
/
+12
|
*
multiple packet types. code quality is declining steadily
ubq323
2024-04-13
1
-4
/
+9
|
*
save the world.... my final message.....
ubq323
2024-04-11
1
-2
/
+2
|
*
the PAINT is now MULTIPLAYER !!!!!
ubq323
2024-04-11
1
-1
/
+17
|
*
send and recv drawing ops c2s
ubq323
2024-04-10
1
-0
/
+1
|
*
giant refactor, start to use drawing ops for drawing
ubq323
2024-04-08
3
-151
/
+83
|
*
refactor slightly
ubq323
2024-04-05
1
-1
/
+8
|
*
start of networking, and packet_reader
ubq323
2024-04-05
2
-4
/
+33
|
*
reörganize
ubq323
2024-03-28
2
-0
/
+200