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* use poll to check writing as well as reading; packet_reader handles both nowubq3232024-04-271-8/+12
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* rlerleubq3232024-04-221-7/+9
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* fix chunkloading and unloading on clientubq3232024-04-161-137/+14
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* add stroke drawop and refactor drawop ser/deser a bitubq3232024-04-151-3/+2
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* version checkubq3232024-04-151-4/+17
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* change brush size and colourubq3232024-04-141-9/+20
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* don't request a chunk more than onceubq3232024-04-141-4/+31
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* all major features done. program is 90% finished, leaving only the remaining 90%ubq3232024-04-141-7/+5
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* client requests visible chunks!!!ubq3232024-04-141-3/+11
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* start of request chunks from clientubq3232024-04-141-7/+35
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* multiple chunks on server and unload not near players. just need client to ↵ubq3232024-04-141-6/+19
| | | | req chunks now
* better messages slightlyubq3232024-04-131-5/+9
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* client have multiple chunks and recycle them when they are not visibleubq3232024-04-131-17/+60
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* server sends chunk data to client!!! code quality is declining steadilyubq3232024-04-131-2/+12
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* multiple packet types. code quality is declining steadilyubq3232024-04-131-4/+9
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* save the world.... my final message.....ubq3232024-04-111-2/+2
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* the PAINT is now MULTIPLAYER !!!!!ubq3232024-04-111-1/+17
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* send and recv drawing ops c2subq3232024-04-101-0/+1
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* giant refactor, start to use drawing ops for drawingubq3232024-04-081-24/+45
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* refactor slightlyubq3232024-04-051-1/+8
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* start of networking, and packet_readerubq3232024-04-051-0/+2
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* reörganizeubq3232024-03-281-0/+100