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* rlerleubq3232024-04-223-17/+37
* rleubq3232024-04-227-3/+76
* remove lots of debug messagesubq3232024-04-161-3/+3
* fix chunkloading and unloading on clientubq3232024-04-165-150/+172
* get smooth brush strokes working to my present satisfactionubq3232024-04-152-13/+33
* implement stroke operationubq3232024-04-154-12/+36
* add stroke drawop and refactor drawop ser/deser a bitubq3232024-04-155-24/+83
* version checkubq3232024-04-153-12/+33
* change brush size and colourubq3232024-04-147-25/+106
* don't request a chunk more than onceubq3232024-04-141-4/+31
* all major features done. program is 90% finished, leaving only the remaining 90%ubq3232024-04-143-10/+7
* client requests visible chunks!!!ubq3232024-04-141-3/+11
* start of request chunks from clientubq3232024-04-142-8/+38
* multiple chunks on server and unload not near players. just need client to re...ubq3232024-04-146-61/+179
* move thingsubq3232024-04-132-151/+100
* big refactorubq3232024-04-133-88/+249
* better messages slightlyubq3232024-04-131-5/+9
* client have multiple chunks and recycle them when they are not visibleubq3232024-04-132-18/+61
* load image data from files on startupubq3232024-04-131-9/+54
* server sends chunk data to client!!! code quality is declining steadilyubq3232024-04-133-12/+61
* multiple packet types. code quality is declining steadilyubq3232024-04-134-43/+112
* save the world.... my final message.....ubq3232024-04-113-6/+70
* the PAINT is now MULTIPLAYER !!!!!ubq3232024-04-113-10/+33
* send and recv drawing ops c2subq3232024-04-104-50/+72
* giant refactor, start to use drawing ops for drawingubq3232024-04-084-74/+99
* refactor slightlyubq3232024-04-053-50/+60
* start of networking, and packet_readerubq3232024-04-055-46/+157
* reörganizeubq3232024-03-283-11/+53
* multiple chunks, and drawing works completely correctly with moving aroundubq3232024-03-242-21/+55
* movement, multiple surfaces (sort of)ubq3232024-03-222-42/+65
* refactorubq3232024-03-222-52/+84
* step 1ubq3232024-03-222-18/+69
* theubq3232024-03-213-0/+125