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-rw-r--r--client/main.ha69
1 files changed, 45 insertions, 24 deletions
diff --git a/client/main.ha b/client/main.ha
index 0065eb6..7bbb706 100644
--- a/client/main.ha
+++ b/client/main.ha
@@ -3,11 +3,15 @@ use sdl2;
use math;
use net;
use net::dial;
+use drawing;
+use drawing::{pos};
+use client::paintui;
def CHUNKSIZE = 512;
def NCHUNKS = 4;
export fn main() void = {
+ // sdl init stuff
sdl2::SDL_Init(sdl2::SDL_INIT_VIDEO)!;
defer sdl2::SDL_Quit();
@@ -16,40 +20,42 @@ export fn main() void = {
const wsurf = sdl2::SDL_GetWindowSurface(win)!;
+ // create 4 pictures. later we will have more pictures
+ // but for now there are just 4, and they are at fixed positions
const offs: [_]pos = [
(0,0), (0,CHUNKSIZE), (CHUNKSIZE,0), (CHUNKSIZE,CHUNKSIZE),
];
- let pictures: []picture = alloc([],NCHUNKS);
+ let pictures: []drawing::picture = alloc([],NCHUNKS);
+ let picture_surfaces: []*sdl2::SDL_Surface = alloc([], NCHUNKS);
for (let i = 0z; i < NCHUNKS; i +=1){
const surf = sdl2::SDL_CreateRGBSurface(0,
CHUNKSIZE, CHUNKSIZE, 32, 0xff0000, 0xff00, 0xff, 0)!;
+ append(picture_surfaces, surf);
append(pictures, picture_from_surface(surf, offs[i]));
};
+ for (const p &.. pictures) drawing::clear_picture(p, 0xffffff);
+
+ // connect to server
const conn = match(dial::dial("tcp","localhost","41460")) {
case let c: net::socket => yield c;
case let err: net::error =>
fmt::fatal("couldn't connect to server:",net::strerror(err));
};
- let dstate = drawing_state {
- drawing = false,
- pos = (0,0),
- pictures = pictures,
- conn = conn,
- };
-
- let camera_pos: pos = (25, 50);
- for (let i = 0z; i < 4; i += 1) {
- const p = &dstate.pictures[i];
- clear_picture(p, 0xffffff);
- };
+ // paintui state
+ let pstate = paintui::state { ... };
+ let camera_pos: pos = (25, 50);
let quit = false;
let n = 0;
let lasttime = sdl2::SDL_GetTicks();
+
+ // in WORLD coords
+ let mouse_pos: pos = (0,0);
+ let mouse_down = false;
for (!quit) {
let ev = sdl2::event { ... };
for (sdl2::SDL_PollEvent(&ev)! == 1) switch (ev.event_type) {
@@ -60,20 +66,28 @@ export fn main() void = {
case sdl2::SDL_EventType::MOUSEBUTTONDOWN,
sdl2::SDL_EventType::MOUSEBUTTONUP =>
const edata = ev.button;
- dstate.pos = (edata.x + camera_pos.0, edata.y + camera_pos.1);
+ mouse_pos = (edata.x + camera_pos.0, edata.y + camera_pos.1);
if (edata.button == 1)
- dstate.drawing = (edata.state == 1);
+ mouse_down = (edata.state == 1);
case sdl2::SDL_EventType::MOUSEMOTION =>
const edata = ev.motion;
- dstate.pos = (edata.x + camera_pos.0, edata.y + camera_pos.1);
+ mouse_pos = (edata.x + camera_pos.0, edata.y + camera_pos.1);
case => void;
};
- movement(&camera_pos);
- do_drawing(&dstate);
+ do_movement(&camera_pos);
+
+ match (paintui::tick(&pstate, mouse_pos, mouse_down)) {
+ case void => yield;
+ case let op: drawing::op =>
+ drawing::perform(pictures, op);
+ };
- for (let i = 0z; i < len(dstate.pictures); i+=1)
- render_picture(&dstate.pictures[i], wsurf, camera_pos);
+ for (let i = 0z; i < len(pictures); i += 1) {
+ const psurf = picture_surfaces[i];
+ const pic = &pictures[i];
+ render_picture(pic, psurf, wsurf, camera_pos);
+ };
sdl2::SDL_UpdateWindowSurface(win)!;
n += 1;
@@ -81,9 +95,16 @@ export fn main() void = {
};
};
-fn render_picture(pic: *picture, winsurf: *sdl2::SDL_Surface, camera_pos: pos) void = {
- sdl2::SDL_BlitSurface(pic.surf, null, winsurf, &sdl2::SDL_Rect{
- x = pic.pos.0 - camera_pos.0, y = pic.pos.1 - camera_pos.1, ...
+fn picture_from_surface(surf: *sdl2::SDL_Surface, world_pos: pos) drawing::picture = drawing::picture {
+ w = surf.w: size,
+ h = surf.h: size,
+ d = (surf.pixels as *opaque: *[*]u32),
+ world_pos = world_pos,
+};
+
+fn render_picture(pic: *drawing::picture, surf: *sdl2::SDL_Surface, winsurf: *sdl2::SDL_Surface, camera_pos: pos) void = {
+ sdl2::SDL_BlitSurface(surf, null, winsurf, &sdl2::SDL_Rect{
+ x = pic.world_pos.0 - camera_pos.0, y = pic.world_pos.1 - camera_pos.1, ...
})!;
};
@@ -91,7 +112,7 @@ fn render_picture(pic: *picture, winsurf: *sdl2::SDL_Surface, camera_pos: pos) v
def SPEED = 17;
def DIAG_SPEED = 12; // thereabouts
-fn movement(pos: *pos) void = {
+fn do_movement(pos: *pos) void = {
const kb = sdl2::SDL_GetKeyboardState();
let dx = 0;
let dy = 0;