diff options
author | ubq323 <ubq323@ubq323.website> | 2024-03-24 22:28:12 +0000 |
---|---|---|
committer | ubq323 <ubq323@ubq323.website> | 2024-03-24 22:28:12 +0000 |
commit | 52557c8a1c78ee02bd0eda1c740a37f8d6759b0c (patch) | |
tree | 1418125b662c56a539786bcc537f844e6122e471 | |
parent | 6d766d6dd9177ececb14ebfe2ac68cc581eeeb44 (diff) |
multiple chunks, and drawing works completely correctly with moving around
-rw-r--r-- | drawing.ha | 32 | ||||
-rw-r--r-- | main.ha | 44 |
2 files changed, 55 insertions, 21 deletions
@@ -1,4 +1,5 @@ use sdl2; +use fmt; // 2d position, x and y type pos = (i32, i32); @@ -7,13 +8,20 @@ type drawing_state = struct { // is the mouse button held down? drawing: bool, pos: pos, - picture: *picture, + pictures: []picture, }; type picture = struct { + // the surface data as u32s d: *[*]u32, w: size, h: size, + + // backreference to the surface whose data we're using + surf: *sdl2::SDL_Surface, + + pos: pos, + }; // Returns array index of the pixel at position pos. @@ -33,10 +41,12 @@ fn pidx(pic: *picture, pos: pos) size = { fn pic_set(pic: *picture, pos: pos, val: u32) void = pic.d[pidx(pic,pos)] = val; -fn picture_from_surface(surf: *sdl2::SDL_Surface) picture = picture { +fn picture_from_surface(surf: *sdl2::SDL_Surface, pos: pos) picture = picture { w = surf.w: size, h = surf.h: size, d = (surf.pixels as *opaque: *[*]u32), + surf = surf, + pos = pos, }; fn clear_picture(pic: *picture, color: u32) void = { @@ -57,14 +67,15 @@ fn outline_picture(pic: *picture) void = { fn min(a: i32, b: i32) i32 = if (a<b) a else b; fn max(a: i32, b: i32) i32 = if (a<b) b else a; -// Draws a circle onto the dstate's picture, at given position radius color +// Draws a circle onto the picture, at given position radius color // Clips at the boundaries of the picture to avoid overflow. -fn circle(dstate: *drawing_state, c: pos, r: i32, color: u32) void = { +fn circle(picture: *picture, c: pos, r: i32, color: u32) void = { + // fmt::printfln("C {} {} {} {:x}",c.0,c.1,r,color)!; const (cx,cy) = c; const ymin = max(0, cy-r); - const ymax = min(dstate.picture.h:i32-1, cy+r); + const ymax = min(picture.h:i32-1, cy+r); const xmin = max(0, cx-r); - const xmax = min(dstate.picture.w:i32-1, cx+r); + const xmax = min(picture.w:i32-1, cx+r); const r2 = r*r + r; @@ -73,12 +84,17 @@ fn circle(dstate: *drawing_state, c: pos, r: i32, color: u32) void = { for (let x = xmin; x<=xmax; x+=1) { const xd = x-cx; if (yd*yd + xd*xd <= r2) { - pic_set(dstate.picture, (x,y), color); + pic_set(picture, (x,y), color); }; }; }; }; fn do_drawing(dstate: *drawing_state) void = { - if (dstate.drawing) circle(dstate, dstate.pos, 20, 0xff0088); + if (dstate.drawing) for (let i = 0z; i < 4; i+=1) { + const pic = &dstate.pictures[i]; + const p = (dstate.pos.0 - pic.pos.0, dstate.pos.1 - pic.pos.1); + circle(pic, p, 20, 0xff0088); + }; }; + @@ -2,6 +2,9 @@ use fmt; use sdl2; use math; +def CHUNKSIZE = 512; +def NCHUNKS = 4; + export fn main() void = { sdl2::SDL_Init(sdl2::SDL_INIT_VIDEO)!; defer sdl2::SDL_Quit(); @@ -11,19 +14,30 @@ export fn main() void = { const wsurf = sdl2::SDL_GetWindowSurface(win)!; - const xsurf = sdl2::SDL_CreateRGBSurface(0, - 512, 512, 32, 0xff0000, 0xff00, 0xff, 0)!; + const offs: [_]pos = [ + (0,0), (0,CHUNKSIZE), (CHUNKSIZE,0), (CHUNKSIZE,CHUNKSIZE), + ]; + + let pictures: []picture = alloc([],NCHUNKS); + for (let i = 0z; i < NCHUNKS; i +=1){ + const surf = sdl2::SDL_CreateRGBSurface(0, + CHUNKSIZE, CHUNKSIZE, 32, 0xff0000, 0xff00, 0xff, 0)!; + append(pictures, picture_from_surface(surf, offs[i])); + }; let dstate = drawing_state { drawing = false, pos = (0,0), - picture = &picture_from_surface(xsurf) + pictures = pictures, }; let camera_pos: pos = (25, 50); - clear_picture(dstate.picture, 0xffffff); - outline_picture(dstate.picture); + for (let i = 0z; i < 4; i += 1) { + const p = &dstate.pictures[i]; + clear_picture(p, 0xffffff); + outline_picture(p); + }; let quit = false; let n = 0; @@ -38,22 +52,20 @@ export fn main() void = { case sdl2::SDL_EventType::MOUSEBUTTONDOWN, sdl2::SDL_EventType::MOUSEBUTTONUP => const edata = ev.button; - dstate.pos = (edata.x, edata.y); + dstate.pos = (edata.x + camera_pos.0, edata.y + camera_pos.1); if (edata.button == 1) dstate.drawing = (edata.state == 1); case sdl2::SDL_EventType::MOUSEMOTION => const edata = ev.motion; - dstate.pos = (edata.x, edata.y); + dstate.pos = (edata.x + camera_pos.0, edata.y + camera_pos.1); case => void; }; movement(&camera_pos); - do_drawing(&dstate); - - sdl2::SDL_BlitSurface(xsurf, null, wsurf, &sdl2::SDL_Rect { - x = camera_pos.0, y = camera_pos.1, ... - })!; + + for (let i = 0z; i < len(dstate.pictures); i+=1) + render_picture(&dstate.pictures[i], wsurf, camera_pos); sdl2::SDL_UpdateWindowSurface(win)!; n += 1; @@ -61,6 +73,13 @@ export fn main() void = { }; }; +fn render_picture(pic: *picture, winsurf: *sdl2::SDL_Surface, camera_pos: pos) void = { + sdl2::SDL_BlitSurface(pic.surf, null, winsurf, &sdl2::SDL_Rect{ + x = pic.pos.0 - camera_pos.0, y = pic.pos.1 - camera_pos.1, ... + })!; +}; + + def SPEED = 17; def DIAG_SPEED = 12; // thereabouts @@ -80,4 +99,3 @@ fn movement(pos: *pos) void = { pos.1 += dy * speed; }; - |