local G = love.graphics local Camera = require'r.camera' local Pos = require'r.pos' local class = require'r.class' local enet = require'enet' local pprint = require'pprint' local json = require'dkjson' local host = enet.host_create() local conn = host:connect('localhost:19683') local players = {} local chunks = {} local colors = {[true]={141/255,128/255,22/255}, [false]={71/255,50/255,122/255}} return chunk and chunk[1+p.x*64+p.y] end local function draw_player(p, c) G.setColor(c) G.circle('fill',p.x,p.y,0.3) end local SPEED = 8 -- tiles per second local lp = { pos=Pos(0,0), movetimer=0, dir=nil } -- local player local directions = {w=Pos(0,-1),a=Pos(-1,0),s=Pos(0,1),d=Pos(1,0)} function love.keypressed(k,s,r) if directions[s] then lp.dir=s end end function love.keyreleased(k,s) if s==lp.dir then lp.dir=nil end end function lp.update(dt) lp.movetimer = lp.movetimer - dt if lp.movetimer <= 0 and lp.dir then local d = directions[lp.dir] local newpos = lp.pos+d if tile(newpos) == false then lp.pos = newpos conn:send(json.encode{type='move',x=newpos.x,y=newpos.y}) lp.movetimer = 1 / SPEED end end end function lp.draw() draw_player(lp.pos, {0,1,0}) end local cam = Camera(nil, 64) function love.update(dt) lp.update(dt) local ev = host:service() while ev do -- pprint(ev) if ev.type == 'receive' then local j = json.decode(ev.data) if j.type == 'player' then players[j.name] = {name=j.name,pos=Pos(j.x,j.y)} elseif j.type == 'unplayer' then players[j.from] = nil elseif j.type == 'move' then players[j.from].pos = Pos(j.x,j.y) elseif j.type == 'chunk' then chunk = j.d end end ev = host:service() end end function love.draw() G.clear(1,1,1); G.origin() cam.pos = lp.pos; cam:apply_trans() if chunk then for x=0,63 do for y=0,63 do G.setColor(colors[chunk[1+x*64+y]]) G.rectangle('fill',x-0.5,y-0.5,1,1) end end end lp.draw() for _,player in pairs(players) do draw_player(player.pos,{0,1,1}) end end