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-rw-r--r--client/main_1.lua85
1 files changed, 0 insertions, 85 deletions
diff --git a/client/main_1.lua b/client/main_1.lua
deleted file mode 100644
index f5ee5a9..0000000
--- a/client/main_1.lua
+++ /dev/null
@@ -1,85 +0,0 @@
-local G = love.graphics
-local common = require 'common'
-local Camera = require'r.camera'
-local Pos = require'r.pos'
-local class = require'r.class'
-local enet = require'enet'
-local pprint = require'pprint'
-local json = require'dkjson'
-local rle = require'r.rle'
-
-local M = {}
-
-local SPEED = 8 -- tiles per second
-local colors = {[true]={141/255,128/255,22/255}, [false]={71/255,50/255,122/255}}
-
-local host = enet.host_create()
-local conn = host:connect('localhost:19683')
-
-local players = {}
-local chunks = common.ChunkMap()
-local lp = { pos=Pos(0,0), movetimer=0, dir=nil } -- local player
-local cam = Camera(nil, 20)
-
-local directions = {w=Pos(0,-1),a=Pos(-1,0),s=Pos(0,1),d=Pos(1,0)}
-function M.keypressed(k,s,r)
- if directions[s] then
- if not love.keyboard.isScancodeDown('lshift') then lp.dir = s
- else local tgt = lp.pos + directions[s]
- local val = not chunks:tile(tgt); chunks:set_tile(tgt,val)
- conn:send(json.encode{type='tile',pos=tgt,tile=val}) end
- elseif s=='space' then cam.zoom = cam.zoom == 10 and 20 or 10 end end
-function love.keyreleased(k,s) if s==lp.dir then lp.dir=nil end end
-function lp.update(dt)
- lp.movetimer = lp.movetimer - dt
- if lp.movetimer <= 0 and lp.dir then
- local d = directions[lp.dir] local newpos = lp.pos+d
- if chunks:tile(newpos) == false then
- conn:send(json.encode{type='move',pos=newpos})
- lp.pos = newpos lp.movetimer = 1 / SPEED end end end
-local function draw_player(p, c) G.setColor(c) G.circle('fill',p.x,p.y,0.3) end
-function lp.draw() draw_player(lp.pos, {0,1,0}) end
-
-function M.update(dt)
- lp.update(dt)
- local ev = host:service() while ev do
- -- pprint(ev)
- if ev.type == 'receive' then local j = json.decode(ev.data)
- local pos if j.pos then pos = Pos(j.pos.x,j.pos.y) end
- if j.type == 'player' then players[j.name] = {name=j.name,pos=pos}
- elseif j.type == 'unplayer' then players[j.from] = nil
- elseif j.type == 'move' then players[j.from].pos = pos
- elseif j.type == 'chunk' then chunks:add(pos,{d=rle.decode(j.d)})
- elseif j.type == 'unchunk' then chunks:remove(pos)
- elseif j.type == 'tile' then chunks:set_tile(pos,j.tile)
- end
- end
- ev = host:service()
- end
-end
-function M.draw()
- G.clear(1,1,1); G.origin()
- cam.pos = lp.pos; cam:apply_trans()
-
- local tl,br = cam:extents()
- tl = tl:floor() br = br:ceil()
- for x=tl.x,br.x do for y=tl.y,br.y do
- local t = chunks:tile(Pos(x,y))
- if t ~= nil then G.setColor(colors[t~=(x<0)]) G.rectangle('fill',x-0.5,y-0.5,1,1) end end end
- lp.draw()
- for _,player in pairs(players) do draw_player(player.pos,{0,1,1}) end
- G.origin() G.setColor(1,0,0)
- G.print(tostring(lp.pos),100,100)
- G.setColor(0,0,0,0.8)
- G.rectangle('fill',0,0,100,100)
- G.setColor(1,1,1)
- for cx=-7,7 do for cy=-7,7 do local p=Pos(cx,cy) if chunks:get(p) then
- p = (p + Pos(7,7))*10
- G.setColor(1,1,1) G.rectangle('fill',p.x,p.y,10,10)
- G.setColor(0,0,1) G.rectangle('line',p.x,p.y,10,10)
- end end end
- local p = (lp.pos/common.SIZE+Pos(7,7))*10
- G.setColor(1,0,0) G.rectangle('fill',p.x-1,p.y-1,2,2)
-end
-
-return M