(local SPEED 170) (local SPRINT-SPEED 280) (local C {}) (set C.__index C) (fn C.update [self dt ?world] (let [speed (if (love.keyboard.isScancodeDown :lshift :rshift) SPRINT-SPEED SPEED) up (if (love.keyboard.isScancodeDown :w :up) 1 0) down (if (love.keyboard.isScancodeDown :s :down) 1 0) left (if (love.keyboard.isScancodeDown :a :left) 1 0) right (if (love.keyboard.isScancodeDown :d :right) 1 0) vy (- down up) vx (- right left) sf (math.sqrt (+ (* vx vx) (* vy vy))) world (if ?world ?world {:move (fn move [_1 _2 tx ty] (values tx ty))})] (when (not= sf 0) (if (> vx 0) (set self.left false) (< vx 0) (set self.left true)) (let [vx (/ vx sf) vy (/ vy sf) tx (+ self.x (* vx dt speed)) ty (+ self.y (* vy dt speed)) (ax ay) (world:move :player tx ty)] (set self.x ax) (set self.y ay))))) (fn C.draw [self] (love.graphics.push) (love.graphics.translate self.x self.y) (if self.left (love.graphics.scale -1 1)) (love.graphics.scale 0.1) (love.graphics.setColor 0.91 0.62 0) (love.graphics.circle :fill 0 0 150) (love.graphics.setColor 1 1 1) (love.graphics.setLineWidth 4) (love.graphics.circle :line 0 0 150) (love.graphics.setColor 0 0 0) (love.graphics.circle :fill 30 -80 20) (love.graphics.circle :fill 100 -80 20) (love.graphics.setLineWidth 20) (love.graphics.line 40 50 0 70) (love.graphics.line 120 50 150 70) (love.graphics.pop)) (fn make [] (let [s {:x 170 :y 150 :left false}] (setmetatable s C) s)) {: make}